Tag: 3DO

  • BattleTanx (2000)

    BattleTanx (2000)

    Somehow this isn’t the first time we’ve had to talk about the 3DO company, despite being on Nintendo turf. Nor will it be the last! Thank you very much Trip Hawkins, you hack!

    I gripe, but I actually have a pretty positive history with BattleTanx. More specifically I really enjoyed its sequel, Global Assault, on the N64. Arcadey fast-paced action with tanks that were uncharacteristically nimble, combined with plenty of environmental destruction and a completely bonkers post-apoc setting? That’s gotta be the future of 3D home gaming, baybee! Obviously we can’t do that on the Game Boy Color, but it’s already a pretty simple game, so I’m sure we can translate it back to 2D fairly e-yeah I can’t keep this up, sorry, this is garbage.

    Let me at least absolve 3DO of the worst sins committed here beyond distributing the carts. This adaptation was created by Lucky Chicken Games, yet another company mostly formed around being a licensed game mill. I won’t pretend to know how they were put in contact with 3DO, but they banged this thing out in relatively short order and boy you can tell. It’s visually rough, with its only saving grace being that the buildings can still be blown up one slightly more damaged sprite at a time. The audio doesn’t do the game any favors either, as it’s repetitive and grating at all times.

    In total contrast from the games it’s adapting, GBC BattleTanx is a snooze from start to finish. On the default difficulty every single enemy tank is solved the exact same way: ramming your cannon directly up their tailpipe and mashing. They literally cannot win if you do this. Oops, I beat the entire game in less than half of a plane ride! That’s…that’s really it, wow! It’s pretty clear why 3DO didn’t bother to spring for save batteries here. Don’t need to bother with passwords if the game is already over!

    Bump the difficulty up and the game is exactly the same, only now you have to shoot first. Pardon me for saying so, but this is fucking rotten stuff. There’s more than the campaign mode to play and at no point does it ever manage anything more interesting. I could forgive misplaced ambition to a point if this port wasn’t completely devoid of it.

    Tank Games are a long and storied subgenre. You ever hear of a little game called Combat? That bad boy came out in ’77 and kicks ass to this day! Everyone involved in making this mess managed to get dunked on by a game 23 years its senior. How embarrassing.

    1.5/5

  • Cubix: Robots For Everyone – Race ‘N Robots (2001)

    Cubix: Robots For Everyone – Race ‘N Robots (2001)

    I’m being informed by The Board that it is too late to get my domain fees back for this website. My request and its subsequent rejection were the result of the realization that I will have to play so much licensed trash. This was an era where most were farmed out to studios that were geared for speed and quantity. Not all of them could be Acclaim!

    In what must have been some sort of cosmic joke on the whole of South Korea, Cinepix ended up having 3DO publish the adaptations of their ReBoot-looking-ass cartoon. 3DO promptly went into its death throes, though not before coughing out a second Cubix game and one last Army Men spinoff. I’d like to think the show itself was somehow responsible, like a particularly shitty Ring situation with a much longer turnaround. “You will die in 547 days” just isn’t quite as haunting.

    Can you tell I don’t want to talk about this? C: RFE – R’NR’s most notable quality is that horrendous acronym. What do you want me to say about a Micro Machines clone this lousy? I whipped my fat metal bee around corners for a total of about half an hour, and a dozen races later I was informed that I was Number One Super The Best at doing so. The closest thing to an interesting design decision is the game’s item system. If you touch a blue balloon you immediately get a powerup. If you touch a red one the game kicks your robot in the lugnuts. Cool! Good! Cool and good!

    Cubix is nothing. This is a nothing game for a nothing property made by a soon-to-be-nothing publisher and flashed onto nothing cartridges that are now so cheap they see use as wall insulation. Every party involved accomplished more interesting things than this. 3DO’s history is so long and storied that I can’t even get into it here, Cinepix got to work on an Appleseed adaptation, and did you know Blitz Games is also at fault for Fuzion Frenzy? I’d say that explains a lot if I knew what the fuck that explained. Maybe they just hated video games and mirth.

    1.5/5