Tag: indie

  • Pine Creek (2019)

    Pine Creek (2019)

    When I started covering indies in depth over at Pixel Die several years ago, horror was by far the most common genre on my beat. I eventually broadened my scope a bit but somehow never fatigued on it. My love of the genre is seemingly limitless, no matter how much schlock I consume! As a result the collision of my interests Pine Creek represents – modern indie horror and the Game Boy – couldn’t have been more up my street without setting up a gyro cart. Sadly, it was not to be. I gave Pine Creek every chance to impress me, and truly wanted to be, but I came away from it deeply disappointed in every regard.

    PC’s premise is traditional kids-on-bikes fare with just a bit of extra edge. The only universally loved member of your friend group has vanished. All that’s been left behind is some sort of ritual circle found in her bedroom, as well as a severed finger. This is a fantastic hook for a mystery! Supernatural and gruesome, you can practically imagine the back of the VHS sleeve. This is also where my praise ends.

    Mechanically, Pine Creek is a quest chain. Note that I didn’t describe it as an adventure game, or an investigation game, or even a point and click inventory management game. No: this is a single, somewhat lengthy quest chain that takes place over about 5 in-game days. Every single thing you do is either a fully optional side action that adds some color to the setting but otherwise achieves nothing (there are ending variations but no major divergences), or quest advancement spelled out on a provided to-do list. I wish I could tell you that advancing said quest is compelling, but it’s never any more complex than interacting with the right thing or person and having the game tell you what to do next. You quite literally spend most of this game running mundane errands, which is a stark contrast with the story as initially pitched!

    Then there’s the writing. To PC’s credit the game’s script initially features characters reacting in a variety of ways – paranoia, indiscriminate blame, confusion, indifference – but crucially, none of these are developed upon. I’m not interested in criticizing the quality of the translation or the juvenile sense of humor – the former is a consequence of this being an indie production, and the latter is excusable as our player character is a child – but the plot, themes, and treatment of its subject matter are poor across the board.

    PC wants to be about a lot of things: abuse of power, corruption, satanic panic used as a smokescreen for the previous two, and most significantly, child abuse. I commend the intent, but the execution sees these topics introduced as twists for shock value rather than developing them, never giving characters a chance to do anything more than make another clumsy quip that fits in a Game Boy text box before moving on to the next task. With one exception no character is ever meaningfully affected by what they experience. If PC is trying to emulate an exploitation-adjacent horror flick it whiffs on landing that tone entirely, and if it wants to be taken seriously it could have fooled me. From its inciting incident to its abrupt ending, this game is wholly unequipped to develop its ideas or grapple with its subject matter.

    It gives me no pleasure to summarily dismiss an indie game. I don’t doubt that Carmelo Electronics can take what they learned here and produce a stronger work in the future, but the game we have is difficult to recommend to anyone aside from the most insatiable horror hounds with outsized affection for this platform.

    1.5/5

  • OutRun GB (2025)

    OutRun GB (2025)

    Magical Sound Shower is one of the greatest songs crafted by human hands. Hiroshi Kawaguchi is a master of his craft. Sloopygoop’s arrangement for OutRun GB does full justice to his original on the humble Game Boy, and we’re all better off for having it.

    4/5

    Huh? What? What about the game? Oh shit, my bad – OutRun GB’s a pretty great fan port! The car handles super tightly, with less of a focus on drifting and more on threading needles you have no business threading. Crashes always feel deserved, and slowing down just a smidge will turn a potential catastrophe into no more than a fender bender, but that just means full-sending between two sedans with your foot on the floor feels even better. It’s earned. You earned looking cool as shit in your midlife crisis car.

    It even looks the part! If Sega and Nintendo weren’t at each other’s throats when the Game Boy Color was at the height of its powers they would have been praised up and down for how pretty this is. Sega blue skies are in full effect, all of the split routes are visually distinct, and you’ll be excited to take new ones just to see all the pretty spots you can drive like a menace in. It’s just a wonderful tribute to OutRun up and down.

    If we’d gotten a few of the other game modes, cars, or songs I’d be even happier, but it’s hard to complain about a fangame that’s so well crafted. Within the scope of what they were making? Damn! That’s some good OutRun! On the titular Gee Bee!

    4/5 for real this time

    Itch page here, as well as Sloopygoop’s bandcamp!

  • Annihilator (2023)

    Annihilator (2023)

    God damn you, Annihilator. I could – no – should rate you lower, but you know how much I love Smash T.V.

    I truly wish I could say that this was great. The core conceit – a shit-awful future city where hooking people up to The Pain Machine and refusing to let them die generates power – is such a sick setting for a revenge story. Shinryu going on a rampage to find out what happened to his wife and daughter is the stuff 80s action movies are made of. Then you get into the gameplay and hey, it’s basically a Smash TV demake! Let’s go! That is, if the game lets you go. Good luck! Yooooooooou’ll need it!

    The issues start as soon as the Game Boy logo clears. As far as I know the pre-title screen cutscene is unskippable, which should be a criminal offense punishable by a weekend in at least the level 3 pain mines. Don’t think you can mash through the dialogue either, because if you go a little too quick you’ll break it. Menu buttons will get stuck on the screen, the text boxes will be thrown partway out of frame, the levels won’t look right, it’s a whole thing. Let the game do what it wants or it’s going to pitch a fit.

    Which isn’t to say it won’t pitch a fit anyway! Once it gets going it’s mostly fine, but the cracks are evident pretty quickly. You don’t have 4 buttons or a secret Game Boy second stick to aim with, you just hold the shoot button once you’re facing a direction. Usually. Sometimes if you do it too quick Shinryu just doesn’t comply, continuing to shoot where he was aiming prior despite all good sense. There’s a fair bit of inconsistency in the dash move too. Sometimes you’ll fly right by somebody and perfectly 180 to shoot them between the eyes, sometimes you just eat shit. It doesn’t grant i-frames as much as you just have a shmup-style tiny hitbox and can scoot past guys if you use it just so. Honestly I really like that, but the game’s iffy responsiveness diminishes the returns a tad.

    What do you actually do? Come on, I already compared it to Smash T.V., you should know. Most of the chapters are all about shooting dudes on a single screen until you’ve murdered enough to make the flashy arrows show up on the edges. With the exception of the federally mandated vehicle section for variety that sucks a bit, that’s the game. This is not a complaint, I love this shit. Everyone’s got their particular flavor of Gamer Gruel that they could eat forever, and I’ll scarf down even the middest of top down shooters if they keep plopping them into my bowl.

    The last chapter (at least on the default difficulty, no idea if things change higher up) had a particularly infuriating bug where the only room with a medkit reliably bugged out and wouldn’t let me shoot or leave. Fortunately it’s optional, so I just beat it without the help. It was a pretty sour note to end what was otherwise…fine? It was fine. Annihilator is fine. Almost aggressively so, you can practically feel how much it wants to be better than it is. Apparently Salt & Pixel is working on a fancier version for Steam and I’m genuinely curious to see how it differs once it escapes GB Studio’s rickety confines. There’s something to this one, genuine potential, and I hope that redux reaches it.

    2.5/5

    Itch page here, and wishlist-able Steam page here!

  • Toad In the Hole (2022)

    Toad In the Hole (2022)

    I don’t know what inspired Louie Zong to make a playable chiptune EP but I’m certainly not going to complain.

    Toad In the Hole sees our hero, the titular toad, hunting down the Jump Stone. The reason for doing so isn’t revealed until late but you’ll be happy to see how it resolves. It’s a pretty standard platformer, with your silly lil guy waddling side to side, hopping, and croaking very loudly on command.

    Look, as a video game it’s whatever but that’s not why anyone is here. TITH is cute, funny, and has some solid jams with the kind of funk and humor we’ve come to expect from him. It’s super short – we’re talking like 10 minutes – and in this case I think that’s a positive. Means you can play it twice in quick succession! Maybe have toad do something else with his newfound jump powers!

    You should at least fall in a pit once, for the bit.

    3/5

    Itch page here!