Tag: tose

  • Bases Loaded (1990)

    Bases Loaded (1990)

    Wait, it only took a year to make a baseball game that’s this much better than 1989’s Baseball? Are you kidding me? I’m starting to think this “Nintendo” company doesn’t know what they’re doing!

    Bases Loaded was a long-running franchise on the NES, so it stood to reason that Tose (and by extension Jaleco) would want to get a version out quick for their first western release on the Game Boy. America was surely craving quality baseball on the brick at this point, especially after Nintendo struck out the previous year, and Tose delivered exactly that.

    There’s no twist to this writeup. I was genuinely surprised at how well this played! Responsive batting, deeper pitch mechanics where you set the target location then adjust your pitch type, and fielding that doesn’t feel like you’re playing on the moon! Bases Loaded’s big thing was showing the game from the pitcher’s mound rather than the plate and that makes its way into this port too. Later NES games in the franchise went so far as to flip the positioning of the field while on defense, which my muscle memory hates, so I’m glad that’s not what we’re doing here.

    Where this differs from its NES counterpart is mostly the presentation. Lack of color aside, you’d be forgiven for not realizing this was Bases Loaded at all! Players are chibified, though not quite to the extent of a Power Pros bobblehead, and the perspective swaps depending on if you’re batting or pitching. This is peak link cable “each player gets their own screen, we can actually show them what they want to see” gaming for 1990! Sure we lose out on the crunchy voice samples the original game had, but that’s a small price to pay for a game that arguably plays a bit better than its dad!

    There are some funky omissions from the actual sport, most notably not being able to bean a batter with the ball. It just phases through them and counts as a ball! That’s weird! I also didn’t manage to get an infield fly to happen despite intentionally popping a few awful hits entirely on purpose. Quality dingers, though? Very much on the menu. Lofting the ball past the screen’s boundaries and watching the fielders scramble to the wall brings me such joy when it’s done even halfway decently, and BL does it just a bit better than that! You can adjust your swing with up and down, meaning every at bat is an opportunity to hold down and send that ball to the parking lot. There’s even a proper home run celebration! Sure it’s not a blowout, but they tried!

    I may be feeling a bit too generous in the wake of how rough Nintendo’s first party offering was, but I really enjoyed this port of Bases Loaded! It does everything you’d expect a baseball game of this era to do and not an iota more, but does it well. Snatching a stand-bound ball out of the air inches from a child’s hands makes me feel powerful.

    3.5/5

  • Kirby’s Block Ball (1995)

    Kirby’s Block Ball (1995)

    You mind a personal intro? Actually, fuck it, I’m just gonna. This one’s already entirely self indulgent anyway.

    I’m planning a move. The farthest I’ve ever done, in fact. Lotta anxieties around that, lemme tell you! One opportunity this avails me is a chance to trim my belongings down, which includes my game collection. Don’t feel bad for me – I genuinely see this as a positive! I’m absolutely not a minimalist, but I am one of those weirdos whose mental state deteriorates proportionally with clutter. As I picked through my stuff playing “should it stay or should it go” I got to my GB/GBA carts, a pre-trimmed collection I wasn’t planning on reducing given that it all fits in a tiny container, but I picked through ’em anyway and locked eyes with Kirby for the umpteenth time. Yeah, sure, why not.

    Kirby’s Block Ball was the first video game I ever owned. Not played, but owned, mine. We didn’t have a lot of money when I was a kid but my fascination with friends’ systems combined with 90’s purchasing power eventually saw my Mom and me heading to a Target with intent, then walking out with a Game Boy Pocket bundle. She scouted that deal like a hawk and I was absolutely not going to complain regardless of the included cart; video games were the sickest shit ever and now I was going to have one! And my system was red!!!

    I feel like in hindsight she probably realized a Game Boy was the wrong choice from a financial perspective. Sure a home console would have cost more up front, but the money we saved on batteries would have paid for college. Sorry mom!

    Little me eventually got Mario Land 2 and was gifted some other carts here and there, but Kirby’s Block Ball always remained a favorite. I’d go back to it to chase high scores, or do that weird child thing where you fixate on a very small piece of an overall package, which in my case meant finding a level that allowed me to trigger the Air Hockey minigame as quickly as possible and 3-0ing that thing over and over again. I wonder if it explains a lot about my tastes and tendencies. Of course my long-term entry point was a weird-ass spinoff nobody played. I was always going to be this way.

    As an adult with critical faculties who’s played thousands upon thousands of games and even occasionally gotten paid to do so, my relationship with the medium has changed. I’ve had my sentimentality burnt off by sheer exposure, my enthusiasm for games remaining just as intense, but manifesting in an entirely different way. I am fully capable of separating myself from my experience and evaluating the game in front of me, I swear. Watch!

    Kirby’s Block Ball is more clever than it is good. It’s a wildly innovative take on Breakout and its ilk, with Kirby’s transformations allowing for significantly more finesse and the stages feeling almost more like puzzles than the traditional walls’o’bricks, but its refusal to layer its ideas until the final world limits its replayability and to some extent its appeal. It almost feels distrustful of the player (which to be fair was likely to be a literal child so that may have been warranted) and their ability to retain all of the mechanics, so it almost never asks that you utilize more than one at a time. Combine this with slow ball speed and stages that trap your ball inside unbreakable blocks, and you’ll often find yourself watching the game play itself as you think about how you could do it better.

    …ok but also, like, this game is sick as fuck sometimes? The powerups are mostly movement-based but the Needle in particular letting you stick yourself back on a paddle to re-aim? OH my god. In keeping with Kirby as a franchise the bosses are hardly a challenge, but I really like how their attacks can shrink your paddles down to a single star, with all the ball control and defensive issues that implies. I like the “border line” par scores you need to achieve on each level in order to get to Dedede, and how that final gauntlet does ask you to tie everything you learned together for the most part. They demand you fully master each area as you need to generate as many extra lives as possible so you can convert them to points at the end. Neat! Really, genuinely neat! I’m doing the Marge potato meme with the cart right now, you gotta believe me.

    In many ways I believe nostalgia to be a poison. If you’re constantly looking backwards, the best case scenario is that you’ll stay where you are. I’m especially distrustful of anyone who’s overly engaged in the “retro” hustle. No amount of money or time can buy your childhood back. We need to be willing to have new experiences, take risks, push yourself to become someone better. I don’t go so far as some and say that people experiencing this yearning are fashy “retvrn” types or anything, that’s incredibly uncharitable towards most folks, but I do feel pity. Surrounding yourself with artifacts, the toys you had or maybe wish you had, will stunt and barricade you more than support you. Injection molded plastic makes for a poor foundation.

    The thing is, these old games? They hold up in their own way, even when they aren’t great. It helps that they were designed to just be games, not lifelong commitments with complex monetization schemes beyond what to set the MSRP to on a retail shelf. The state of contemporary gaming is sickening, dog. I hate that if I turn my Switch on the first thing I’ll see is an advertisement. I walk past the Xbox in the living room that we basically only use for movies and am reminded that Microsoft is actively committing war crimes right now. I hop on my PC to play my beloved indies and some bigass multiplayer mess is trying its damnedest to squeeze money and attention out of me, uneven value prop be damned. I didn’t ask for any of this shit. I don’t want any of this shit. This industry is unfathomably ass. I just want to immerse myself in someone’s interactive world, to dissect their ideas, to see what they wanted me to see, to play, and to come out of it with something to talk about. Instead I’m surrounded by clutter, only it’s against my will and I’m not allowed to clean it.

    The Game Boy is a toy. It was designed by a toy company so they could sell more toys compatible with it. It was relatively complex from an engineering perspective, but as a user it couldn’t be much simpler: a d-pad, a few buttons, a slot to pop a game into, and a power switch to fire it up. You play until you flick that the other way or run out of battery, then you go about your day, hopefully a bit happier for having had the experience and maybe willing to try more carts. It was still transparently transactional, but it was only as invasive as you allowed it to be. When I turn Kirby’s Block Ball off and put it back in the box where I keep these old things, I will not receive push notifications enticing me to pick it back up. If I choose to it will only be because I have genuine interest in doing so.

    I like that. I like being able to say “when”, and I don’t know that I fully realized how much I missed it. I want to retain that agency over my attention, even if it means I get some funny looks or miss out on the flavor of the month. I want to choose anticipation over trepidation.

    Also, god damn this game’s music goes so hard. Have you heard this boss theme? Do you have any idea how hard I popped off when they finally acknowledged its existence again??? I didn’t even play Kirby Fall Guys or whatever, but if you give me slap bass this good I will always bob my head on beat approvingly.

    I’m not giving this one a rating.