Category: game boy

  • Super R.C. Pro-Am (1991)

    Super R.C. Pro-Am (1991)

    What? You thought this would be a SNES game? Ha ha! That Super ain’t load bearing, you silly billy! Fuck you! It’s the Game Boy!

    R.C. Pro-Am rules. This is known. R.C. Pro-Am 2 eventually sacrificed just a bit of the first one’s focus on blistering speed due to zooming the camera out, but more than made up for it with better track design, wackier hazards, and shopping. Super lands in the middle, which is to say it has the former’s simpler courses, the latter’s slower speed, and of course no shopping. It also feels a smidge more slippery than I remember the other two being. It’s a testament to how perfectly Rare nailed the original that this is as enjoyable as it is despite that.

    GB Pro-Am is a pretty lean offering. You fire it up, it throws some splash screens at you, and the game just kinda starts. The objective is the same as the original: race while collecting things, because Rare couldn’t help themselves even before the N64 arrived and the Collectivitus metastasized. Here that means Scrabble tiles that spell Nintendo, upgrades on the track, and weapons to ruin your fellow racers’ expensive R.C. cars. I saved my allowance for a month to finally get this thing and you, what, shot it with a missile in my first race? What the fuck, man? How’d you even install that? Why don’t we have those?

    Anyway yeah, that’s all you do. Eventually you’ll spell NINTENDO like a good lil consumer and get a new car, fully stripped of upgrades of course, so you can just keep doing it ad infinitum. I say that like I haven’t done this plenty of times – turns out even when R.C. Pro-Am is at its worst, it’s still quite good.

    3.5/5

  • Galaga: Destination Earth (2000)

    Galaga: Destination Earth (2000)

    Hey, quick question for Pipe Dream Interactive: why? Why this? Why any of this? Galaga is basically a perfect video game, why would you do this to it? Hasbro was going to approve whatever you turned over, that much was clear, but have you no pride? Failing that, no shame?

    This is a godawful Space Invaders game with a spotty Galaga coat of paint. If it wasn’t for the tractor beams and double ships it would be unrecognizable as Galaga. It’s a horizontal scroller for some reason so you can’t see all the enemies at once, there’s a mild amount of sprite jitter only when it can do the most harm, the technicolor background jpgs look like shit and are so visually busy that they make it hard to see the bullets, and every time you finish a wave it does a stop/start transition that makes the whole thing just feel awful.

    It’s not even satisfying once you adapt to how rickety it is! If you get a double ship it’s a breeze, if you’re down to a single it’s a Sisyphus reenactment on crutches, and either way you’re going to want to fling yourself down that hill. There’s just no fun to be had here beyond poking fun at its ugly-ass menus and stage transitions. I’m sorry I said Backloggd users don’t actually play games, alright? Y’all got this right on the money, this sucks ass.

    1.5/5

  • Armorines: Project S.W.A.R.M. (1999)

    Armorines: Project S.W.A.R.M. (1999)

    1.7? One-point-seven average score on Backloggd, and that’s after my rating??? Do we not actually play the video games we rate on there? When Mario kills a thousand turtles it’s “cute” and “peak” and “formative game design”, but when Acclaim/NEON has you shoot a couple dozen it sucks? Boris Triebel was the director on this, did you think one of the creators of P. P. Hammer and His Pneumatic Weapon suddenly forgot how to make a damn video game?

    A terrible opinion that I earnestly, sincerely hold is that Acclaim was overall a good publisher. Good, not great, but good! Sure they were a license farm for the most part and stuff like Chef’s Luv Shack is indefensible, but a lot of their output represented better attempts at adaptation than most in their heyday could manage. Armorines, though, may as well had been one of their original IPs for all it mattered. Even Valiant doesn’t consider Armorines worth remembering; you have to hit up the Wayback Machine to see it acknowledged on any of their sites. These people want you to remember Bloodshot and they can barely be bothered to add this to their long-ass list?

    Anyway, Acclaim realized the Armorines squabbling with their handlers in D.C. wasn’t going to make for much of a video game and opted to just make Dollar Store Satire-Free Starship Troopers for the 3D consoles. The GBC game developed by NEON took the same tack, but turns it into a top down shooter that’s far better than most on the system. The criticisms I’ve seen of it are that it’s easy to get lost, is annoyingly hard, looks ugly, and repeats itself. I’m here to tell you that exactly one of those is true.

    Armorines GBC sees you playing as an exterminator named Sgt. Snider having a terrible, horrible, no good, very bad day. The escalation of said day is fairly gradual and your power scales to match. At the start of the game you’re using a glorified bug zapper, weak and limited in range. The enemies are similarly tiny, both in size and number. Not the best first impression! Fortunately you get guns fairly quickly, the enemies get more dangerous, and the reasons to complain start to fade. You even get to destroy a few oil derricks midway through! Armorines confirmed based!

    Your inputs are movement, A to shoot with free aim while moving, and B to shoot while strafing. Being able to swap between both is a godsend as several rooms demand that flexibility, though for whatever reason you can’t strafe while aiming diagonally. The last button of note, select, pulls up a reminder of your current objective in case you took a bit too long of a break. Nifty! It’s a simple control scheme without any kind of movement tricks and the gameplay is built around that, opting to gradually increase the difficulty of its combat encounters rather than do too much with level hazards until the late game. There’s even a nice QoL touch where enemies announce their awareness of you with various squawks, even when entirely offscreen, so you almost always get a heads up before things get spicy.

    Environmental interactables only require you to walk into them, so you’re unlikely to miss important items or objectives. This is further assisted by a color palette that makes good use of the GBC, meaning it’s the polar opposite of its 3D counterpart, which loves nothing more than dumping you into the darkest bug-filled caves this side of an Earth Defense Force game. It’s surprisingly easy to parse for a Game Boy game, and I never found myself unsure of how to progress with one exception in the second to last area, which was only because I needed to walk up a cliff and just kind of assumed I couldn’t because it was the same color as the walls. Look, I’m dumb as hell and got through this, you can do it too.

    Odds are if you’re on this website you won’t struggle either. Armorines is honestly pretty easy past like, level 2. I didn’t lose a life until I touched an instant death trap in the last area, and was shocked when the game informed me that I had 11 more banked that I ended up not needing. Health pickups are generous, enemy placements are fair, their respawns are nonexistent for the first 3/4 of the game (in a nice touch they wait until there’s a thematic justification for doing so), and your weapons get crazy powerful by the end. I was a particularly big fan of the short ranged plasma gun and the laser, and the game likes to hand you special weapons for boss encounters so you’ll never be stuck with something that doesn’t work. The greatest sin this game commits in terms of its gameplay is having a fairly weak spread gun, but you’ll make do. My only piece of advice is to break out the Ghouls & Ghosts tactics and skip picking up the lightning gun whenever it shows up, that thing never gets meaningfully better.

    The only notable criticism I have for this is fairly obvious – all you’re ever really doing is moving through levels and shooting guys to secure the prize. I’d be more annoyed if the areas weren’t varied or if the game wasn’t so short. We’re talking a couple hours tops here, and while they aren’t amazing or anything they’re hardly dull unless you just don’t like the gameplay in its own right. If this came out on the NES it’d be heralded as a “hidden gem” on every retro YouTube channel, but instead it was a Game Boy game with an Acclaim logo, which means it can’t possibly be good, right guys? Like and subscribe so you won’t miss when your next opinion arrives!

    I will always advocate for playing games past the first level. First impressions aren’t everything, especially when you’re sampling seemingly-infinite roms for games that were meant to be stuck with, not taste-tested back to back. I just wanted to play an action game a bit better than Annihilator – imagine my shock when I was actually having fun! There’s a very real chance this is the best piece of Armorines media that’s ever existed, and you know now that I say that, maybe Valiant was right to chuck it into the memory hole.

    …seriously though, Acclaim released some of the best games of the era. All the Turoks are good, even Rage Wars, and Shadow Man is better than Ocarina! I’m not afraid to say it! Fuck you, nostalgia police! Re-Volt is better than Mario Kart 64! I liked Iggy’s Reckin’ Balls! Get your hands off me, you pigs! Just wait until I tell you how South Park Rally isn’t even a bad game! AIIIIIIIEEEE!

    3.5/5

  • OutRun GB (2025)

    OutRun GB (2025)

    Magical Sound Shower is one of the greatest songs crafted by human hands. Hiroshi Kawaguchi is a master of his craft. Sloopygoop’s arrangement for OutRun GB does full justice to his original on the humble Game Boy, and we’re all better off for having it.

    4/5

    Huh? What? What about the game? Oh shit, my bad – OutRun GB’s a pretty great fan port! The car handles super tightly, with less of a focus on drifting and more on threading needles you have no business threading. Crashes always feel deserved, and slowing down just a smidge will turn a potential catastrophe into no more than a fender bender, but that just means full-sending between two sedans with your foot on the floor feels even better. It’s earned. You earned looking cool as shit in your midlife crisis car.

    It even looks the part! If Sega and Nintendo weren’t at each other’s throats when the Game Boy Color was at the height of its powers they would have been praised up and down for how pretty this is. Sega blue skies are in full effect, all of the split routes are visually distinct, and you’ll be excited to take new ones just to see all the pretty spots you can drive like a menace in. It’s just a wonderful tribute to OutRun up and down.

    If we’d gotten a few of the other game modes, cars, or songs I’d be even happier, but it’s hard to complain about a fangame that’s so well crafted. Within the scope of what they were making? Damn! That’s some good OutRun! On the titular Gee Bee!

    4/5 for real this time

    Itch page here, as well as Sloopygoop’s bandcamp!

  • Annihilator (2023)

    Annihilator (2023)

    God damn you, Annihilator. I could – no – should rate you lower, but you know how much I love Smash T.V.

    I truly wish I could say that this was great. The core conceit – a shit-awful future city where hooking people up to The Pain Machine and refusing to let them die generates power – is such a sick setting for a revenge story. Shinryu going on a rampage to find out what happened to his wife and daughter is the stuff 80s action movies are made of. Then you get into the gameplay and hey, it’s basically a Smash TV demake! Let’s go! That is, if the game lets you go. Good luck! Yooooooooou’ll need it!

    The issues start as soon as the Game Boy logo clears. As far as I know the pre-title screen cutscene is unskippable, which should be a criminal offense punishable by a weekend in at least the level 3 pain mines. Don’t think you can mash through the dialogue either, because if you go a little too quick you’ll break it. Menu buttons will get stuck on the screen, the text boxes will be thrown partway out of frame, the levels won’t look right, it’s a whole thing. Let the game do what it wants or it’s going to pitch a fit.

    Which isn’t to say it won’t pitch a fit anyway! Once it gets going it’s mostly fine, but the cracks are evident pretty quickly. You don’t have 4 buttons or a secret Game Boy second stick to aim with, you just hold the shoot button once you’re facing a direction. Usually. Sometimes if you do it too quick Shinryu just doesn’t comply, continuing to shoot where he was aiming prior despite all good sense. There’s a fair bit of inconsistency in the dash move too. Sometimes you’ll fly right by somebody and perfectly 180 to shoot them between the eyes, sometimes you just eat shit. It doesn’t grant i-frames as much as you just have a shmup-style tiny hitbox and can scoot past guys if you use it just so. Honestly I really like that, but the game’s iffy responsiveness diminishes the returns a tad.

    What do you actually do? Come on, I already compared it to Smash T.V., you should know. Most of the chapters are all about shooting dudes on a single screen until you’ve murdered enough to make the flashy arrows show up on the edges. With the exception of the federally mandated vehicle section for variety that sucks a bit, that’s the game. This is not a complaint, I love this shit. Everyone’s got their particular flavor of Gamer Gruel that they could eat forever, and I’ll scarf down even the middest of top down shooters if they keep plopping them into my bowl.

    The last chapter (at least on the default difficulty, no idea if things change higher up) had a particularly infuriating bug where the only room with a medkit reliably bugged out and wouldn’t let me shoot or leave. Fortunately it’s optional, so I just beat it without the help. It was a pretty sour note to end what was otherwise…fine? It was fine. Annihilator is fine. Almost aggressively so, you can practically feel how much it wants to be better than it is. Apparently Salt & Pixel is working on a fancier version for Steam and I’m genuinely curious to see how it differs once it escapes GB Studio’s rickety confines. There’s something to this one, genuine potential, and I hope that redux reaches it.

    2.5/5

    Itch page here, and wishlist-able Steam page here!